Culture a disturbing trend rather than a harmless amusement.

Culture of Voyeurism with Facial Recognition Technology: A Socio-Technical Observation withthe Concept of Ambivalence and Usability Principles in DesignMany digital applications emerging from the development of technology have contributed to the
progress of socio-culture in different directions. The culture that has changed from the past to the
present has brought many positive and negative effects together. One of them is the new facial
recognition technology that is being used nowadays. This technology, although it is very new, were
being used even in many areas. So, is this technology, being used at airports, subway stations and in
marketing for security and entertainment purposes even a threat or is a chance that the technology?
Making people’s private lives through social media a manifestation factor is a problem in itself, but it
has also caused a problem like a culture of voyeurism. Therefore, this culture, which will be further
enhances by face recognition technology, and the usage areas/purpose of the obtained database are the
starting point of this thesis.
The purpose of this study is to explore the advantages and limitations of futuristic interfaces and to
design a social-media application for multiple interfaces based on a current and actual theme that
exploits them as much as possible while examining the effects of this technology from a sociotechnical
perspective. While human morality is contradictory to social realities, this study seeks to
force the user to experience the hidden pleasure and guilt feelings by exposing and peeping and
challenge their self-control through ambivalence.
Hypotheses:
1. The desire to watch and be watched is a more fundamental element of the effect of liberal
democracy that we normally have to confess.
2. The culture of voyeurism has been a disturbing trend rather than a harmless amusement.
Culture of Voyeurism with Facial Recognition Technology: A Socio-Technical Observation with
the Concept of Ambivalence and Usability Principles in Design
3. Peeping becoming an ordinary behavior by integrating pop-cultural voyeurism into the society in
many ways.
4. There is a “self” who is brave with the social media, ignorant of the feelings of shame and
embarrassment, but can not comprehend who is in real life.
Methodology:
In order to transfer the bond between negative results caused by the face recognition technology and
culture of voyeurism in this thesis, literature review will be used as a research method. In this study,
rather than starting with a hypothesis, the thesis will focus on asking questions throughout the thesis
and in-depth research of the subject. In the first stage, by asking questions about this technology and
the resulting cultural effects, problems will be identified and these problems will be examined within
the framework of the concepts of exposure and ambivalence. An interdisciplinary approach will be
used for this. This technology will be examined in terms of design, social, psychological and political
considerations.
In the second phase, design principles are examined from multiple directions and the usability and
results of this technology will be discussed. For this, the relationship between the areas of graphic
design, information design, user interface and user experience design will be discussed in more detail.
Outline:
Introduction
1. CHAPTER 1: The Background of the Face Recognition System
1.1. Identifying the Face Recognition System
1.2.What is Biometry?
1.3. What is Physiognomy?
1.4. Security vs Privacy
2. CHAPTER 2: Culture of Voyeurism
2.1. History of Voyeurism
2.2. Secret Pleasure of Voyeurism : Zoo Effect
2.3. Surveillance as A Disciplinary Tool: Foucault
2.4. Intimate, Private, Banal
3. CHAPTER 3: Global Culture and Ambivalence
3.1.What is Ambivalence?
3.2.Culture and Post-Industry Society
3.3.Demand for Privacy, Tendency to Exposure
4. CHAPTER 4: Usability in Design and Multiple Interfaces
4.1. Web Interface, Watch Interface and App Interface
4.2. Usability Principles and Futuristic Design
5. Conclusion
6. References / Bibliography